VFX help ‘Andor’ feel like it’s set in a real, grounded place

[ad_1] One of the best things about “Andor” is that it doesn’t feel like “a galaxy far, far away.” Even more than its cinematic springboard, “Rogue One: A Star Wars Story,” the Disney+ show’s concerns feel ground-level, more relatable than most of the dynastic, Force-fueled, “Star Wars” saga. Instead, it’s about how an average guy… Continue reading VFX help ‘Andor’ feel like it’s set in a real, grounded place

‘House of the Dragon’ VFX team talks finale’s dragon fight

[ad_1] The first thing “House of the Dragon” visual effects supervisor Angus Bickerton discussed with showrunners Miguel Sapochnik and Ryan Condal was — surprise — the dragons. The show’s predecessor, “Game of Thrones,” set new standards for the photoreal monsters; it won seven visual-effects Emmys, after all. The prequel would rely on them even more.… Continue reading ‘House of the Dragon’ VFX team talks finale’s dragon fight

Marvel Studios VFX workers move to unionize

[ad_1] Marvel Studios visual effects workers have taken a significant step toward unionization. Crew members at the Walt Disney Co.-owned superhero film and TV studio have filed for a union election, marking the first move of its kind for the VFX industry. A supermajority of Marvel’s more than 50-worker visual effects crew has signed authorization… Continue reading Marvel Studios VFX workers move to unionize

VFX Workers Vote to Unionize at Marvel for the First Time

[ad_1] A supermajority of Marvel’s 52-member on-set production crew signed authorization cards indicating they wish to be represented by the International Alliance of Theatrical Stage Employees. Photo: Marvel Entertainment Call it the Hollywood-labor-organizing version of Avengers Assemble! On the heels of more than a year’s worth of damning disclosures around Marvel Studios’ systematic overworking and… Continue reading VFX Workers Vote to Unionize at Marvel for the First Time